NVIDIA NCP-OUSD Latest Test Sample - Pass NCP-OUSD Test Guide
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NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) Sample Questions (Q81-Q86):
NEW QUESTION # 81
Why is separating geometry.usd and shading.usd useful?
- A. To let geometry and shading artists work independently
- B. To make the file unreadable
- C. To avoid using sublayers
- D. To reduce all payloads
Answer: A
Explanation:
Separation allows different teams (modelers, surfacing artists) to work independently without blocking each other.
NEW QUESTION # 82
What UX problem does adding /World and setting defaultPrim=/World solve?
- A. Automatic LOD generation
- B. Easier stage referencing and a common ancestor for all asset prims
- C. USDZ packing
- D. Automatic material baking
Answer: B
Explanation:
It enables simple referencing and groups the whole asset under one ancestor.
NEW QUESTION # 83
What strategy can be used if a team needs both a fully packaged component and smaller "part" assets?
- A. Publish multiple asset variations
- B. Replace assemblies with primvars
- C. Use only shading layers
- D. Avoid using subcomponents
Answer: A
Explanation:
Teams may publish both a full packaged component and separate part assets for flexible downstream use.
NEW QUESTION # 84
How does a user make a prim instanceable?
- A. By tagging the prim with metadata instanceable = true
- B. By writing a separate prototype prim in the .usd file
- C. By setting the prim's name to "Instance"
- D. By duplicating the prim and flattening it
Answer: A
Explanation:
By tagging the prim with metadata instanceable = true
NEW QUESTION # 85
Which Python API call appends a new sublayer path?
- A. Sdf.Layer.subLayerPaths.append()
- B. prim.AddSublayer()
- C. prim.CreateVariantSet()
Answer: A
Explanation:
Sublayers are added via subLayerPaths.append().
NEW QUESTION # 86
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